To raise more awareness to the issue at hand, we decided to make some videos to share on social media. As a challenge to step out of my comfort zone, I edited these videos. Here you can view the result!
As programming for this project wasn't very demanding, stepping out of my comfort zone was the theme. I tried my hand at a completely different aspect as well: design. To support this I learned the basics of Adobe Illustrator and Adobe InDesign
I applied what I learned in two forms:
During the period I was working on this project, I got inspired by a talk by Ryan Hipple regarding Game Architecture. He spoke of the use of Scriptable Objects in the Unity3D engine, a mythical creature I had not yet encountered. I decided to document the various ways of data storage in Unity, which you can read by clicking the picture. Still convinced, I decided to dedicate the little programming I had to do into applying this newfound knowledge.
Using what I've learned from my research on ScriptableObjects, I decided to create a referenceable ScriptableObject instead of a Singleton to communicate the game state with various instances.